My initial plan was for Cauldron to be a medieval fantasy world. However, I have decided that this is clichéd and unoriginal; furthermore, writing a convincing medieval fantasy presents a set of problems that I'd rather avoid. Therefore I've decided to reconstruct Cauldron.
Making medieval fantasy convincing is far more difficult than it appears. The fact is, the medieval world was a much different place than the world we live in today. Our world is relatively comfortable and convenient: modern communications, transport, medicine, science and technology allow us to indulge in a lifestyle unimaginable by somebody from, say, the 14th century. These are things we take for granted, which is why it is incredibly difficult for somebody like me to imagine life in the Middle Ages. The problem goes beyond a world's superficial elements, such as styles of food or clothing, or even the state of science and technology; it is fundamentally difficult to imagine a world where venturing outside one's town is an act fraught with risk and danger. In my opinion, properly wrapping my mind around the Middle Ages would require months, if not years, of historical immersion and research.
It is highly tempting to use magic as a way to solve these problems: with magic, one could create a world that is comparable to ours in comfort and convenience. In my opinion, however, this really wouldn't be very good. Dominic Deegan, a prominent webcomic, does this: the result is something that I can only describe as 'medieval fantasy lite'. Michael Terraciano's fictional world is one where modern conveniences and values are transplanted into a superficially medieval setting: this is highly unconvincing, to say the least. Many of these elements make the world not feel 'medieval' at all: one wonders why the medieval trappings are there in the first place.
There is, however, a more basic problem. I could craft a medieval universe that is scrupulously accurate and unfailingly convincing; however, this would really not be new or interesting at all. Medieval fantasy is overdone: there must be thousands of books written in the genre. Even if I were to do years of research before releasing my story, I would only be joining a throng of other writers. There would be nothing to make my work stand out.
Given this state of affairs, I find myself asking: why medieval? If I were to abandon this requirement, I could create my own setting, with whatever elements I chose to put in. Naturally, I can't just run slipshod, sprinkling pirates and ninjas and dragons all over: there will still be a good amount of research to do. This research will be on empires, history, science, technology, and whatever other topics come into play while building worlds.
How does one go about constructing a world this way? There are several elements that I intend to carry over from the old, medieval setting: these parameters will act as a starting point from which I can build the new world. I'm not going to list them all here; however, a few examples include:
- Two humanoid races
- Prominent magic
- Swords
- Dragons
- The Super Cauldron Empire
The basic story I plan to write will stay the same; however, the new setting will help me to clear my mind, while freeing me from the constraints of a medieval world.